Remember that some of the terrain in the SotM set do not look good when next to the lava fields of VW, such as grass. For instance, SotM and VW look awesome together. Make sure that they are aesthetic with each other. įirst, pick terrain sets that will be used. Make sure to have starting zones, terrain that is properly supported by the terrain under it, etc.) Starting zones should accommodate the Marro Hive, and are usually 24 hexes. The first is to have a working map, with all things required for it to be playable. Good asymmetric maps will retain balance by equalizing the different bonuses.Īchieving balance requires many different conditions to be met. Purely asymmetric maps do not offer the same bonuses to the same sides, creating different play styles for the units on one side. The same thing is done through Pseudo-Asymmetric maps, which are seen in Killometer’s Twamp-lite. Symmetric maps have balance through offering equal advantages to both sides. Balance does not have to be achieved through symmetry, and symmetry does not guarantee balance. Heroscape maps are meant to give even play to each side of the map. Note that after a word is a link to an example or good thread that elaborates on what I am writing. Guide to making balanced tournament maps:
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